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Be Part of the Story

Software Engineer, Tools GPU (Core)

申請 稍後繼續申請 Job ID R-03785 職位地點 愛莫利維爾, 加利福尼亚州, 美國 有意工作的公司 Pixar Animation Studios 張貼日期 2024/07/26

工作概要:

Are you interested in advancing Pixar’s in-house and open-source filmmaking software? Our Software R&D department is looking for a motivated and skilled engineer to help develop the studio’s interactive rendering architecture. We work very closely with both artists and engineers to build innovative filmmaking tools that enable our film production and continuously extend artistic reach. As a Software Engineer on the GPU team, you will work on hardware-accelerated preview rendering in our content creation tools, delivering fast and high quality visualization of huge film assets. You’ll work on the high performance data processing pipeline we use to prepare scenes for rendering. This codebase has been open sourced as the OpenUSD Hydra component, and you’ll support and collaborate with a rich community in the film and graphics industries to extend the project in exciting new directions!

Responsibilities

  • Develop, test, and support high performance 3D graphics software, using C++ mainly in a Linux environment

  • Collaborate with artists and other engineers to provide innovative technical solutions to artistic challenges

  • Design flexible and performant APIs that enable our software to perform well and scale to highly complex film production workflows

  • Help advance Pixar’s open-source initiatives like Hydra, OpenUSD (Universal Scene Description) and OpenSubdiv, as well as in-house content creation and pipeline tools

Qualifications

  • Strong understanding of C++ that you continually expand upon

  • Familiarity with the math of computer graphics, and understanding of GPU APIs (e.g. OpenGL/Vulkan) and graphics pipelines

  • Experience with, or excitement to learn about, our core technical areas: modern rendering architectures for rasterization and ray tracing, data structures and algorithms, and multithreading. Ability to understand algorithmic runtime and memory tradeoffs

  • Passion for setting a high bar for code quality by writing robust, maintainable, well-documented and well-tested code

  • Ability to listen well and communicate clearly with a diverse set of technical and non-technical users and commitment to build positive working relationships

  • Eagerness for continuous learning; willing to branch out into new technical areas, pick up new tricks, and revisit assumptions in areas of strength

  • Prior exposure to Hydra, USD or OpenSubdiv and/or experience using 3D applications (e.g., Blender, Maya, Houdini, Katana) is a bonus

  • Bachelor's Degree in Computer Science or equivalent experience

For more information about our graphics technologies visit graphics.pixar.com

The hiring range for this position in Emeryville is $158,185.00 to $204,710.00 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors.



關於 Pixar Animation Studios:

Pixar Animation Studios 是 The Walt Disney Company 的全資子公司,是一間獲得奧斯卡獎的電影工作室,擁有世界知名的技術、電腦動畫藝術的創意和製作能力。此北加州工作室創作了一些有史以來最成功且最受歡迎的動畫電影,包括 《Toy Story》、《Monsters, Inc.,》、《Cars》、《The Incredibles》、《Ratatouille》、《WALL•E》、 《Up》、《Toy Story 3》、《Brave》、《Inside Out》和 《Coco》。其電影贏得了 35 個奧斯卡獎項,迄今為止,全球票房已超過 130 億美元。

關於 The Walt Disney Company:

Walt Disney Company 連同其子公司和聯營公司,是領先的多元化國際家庭娛樂和媒體企業,其業務主要涉及三個範疇:Disney Entertainment、ESPN 及 Disney Experiences。Disney 在 1920 年代的起步之初,只是一間卡通工作室,至今已成為娛樂界的翹楚,並昂然堅守傳承,繼續為家庭中每位成員創造世界一流的故事與體驗。Disney 的故事、人物與體驗傳遍世界每個角落,深入人心。我們在 40 多個國家/地區營運業務,僱員及演藝人員攜手協力,創造全球和當地人們都珍愛的娛樂體驗。

這個職位隸屬於 Pixar Inc., 其所屬的業務部門是 Pixar Animation Studios。

Pixar Animation Studios 是機會均等的僱主。申請人將獲考慮聘僱,而不分種族、膚色、宗教、性別、國籍、性取向、性別身份、殘疾或受保護退伍軍人身分。Disney 培養商業文化,所有人的想法和決策都有助我們發展、創新、創造最好的故事,並與瞬息萬變的世界息息相關。

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