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Software Engineer -Lighting & Materials

申請 稍後繼續申請 Job ID 10088475 職位地點 伯班克, 加利福尼亚州, 美國 有意工作的公司 Walt Disney Animation Studios 張貼日期 2024/05/02

工作概要:

At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers in our Production Technology department are charged with developing and implementing new algorithms to solve unique and challenging problems for all of our animated content. We do this working alongside a user base that shares a collaborative environment with us and uses the code we develop daily.

We are looking for a Software Engineer to join our Production Technology team and elevate and support our animation pipeline focusing on our tools to author surface materials and lights, as well as our final frame rendering pipeline. Critical to this role’s success is a passion for enhancing the way users experience content creation software.

In this role, you will partner with artists, technical directors, cross-team software engineers, and product designers. Specific responsibilities include visual design, development, and deployment of graphical user interfaces, tool development within multiple content creation packages, and support of our legacy software tools and libraries. This engineer will contribute to projects throughout their full lifecycle, from concept to launch and refinement, enabling innovative workflows inspired by our long-term vision for our animation pipeline.

Projects Include

  • Designing, prototyping, implementing and iterating on user interfaces for material and light authoring

  • Implementation of plugins for Maya and our proprietary DCCs for our Look Development artists

  • Design & implementation of new Houdini nodes, HDA’s, and functionality for our Lighting pipeline within Houdini, including UI design and interaction using Houdini’s available APIs

  • Support and enhancement for our rendering pipeline that converts our shot and asset data into renderable representations for our proprietary final frame renderer

  • Building new APIs to allow for artist-facing and data management tools to more readily create, edit, and access shot content

  • Supporting our productions by identifying and solving technical obstacles encountered by our artists

What does it mean to be a developer at Walt Disney Animation Studios?

  • Our engineers get the opportunity to work on the full stack of our tools, from developing the underlying algorithms through building intuitive artist-friendly interfaces

  • Work hand in hand with artists and a team of cross-site developers to make the tools we need for the incredibly complex characters/environments featured in our content

  • Develop on top of a highly performant, extendable in-house application framework

  • Develop new artist-centric interaction models using the latest hardware and technologies

You will succeed in this role if you have:

  • A keen eye for designing efficient and intuitive user interfaces

  • The ability to quickly produce clear, testable code

  • Understanding of the importance of performant solutions for user interaction

  • Excellent problem solving, troubleshooting and debugging skills

  • Ability to collaborate with team members across different disciplines including directly interfacing with stakeholders to understand requirements

  • Exemplary communication, teamwork and problem-solving skills, balancing the timeliness of solutions with their sustainability

  • Able to prioritize competing demands based on business value

Key Qualifications:

  • 3+ years designing and developing complex user facing software, ideally in a studio environment or equivalent experience

  • Proficiency in C++, ideally C++11/14

  • Experience with scripting languages including Python

  • Experience designing and building clean interfaces with Qt or other UI toolkit

Bonus Qualifications:

  • Understanding of computer graphics foundational concepts, and algorithms

  • Knowledge of animation, graphics techniques and algorithms

  • Experience with Autodesk Maya and/or SideFX Houdini

  • Masters in Computer Science

Required Education

  • BS in Computer Science, Computer Engineering, Mathematics, Electrical Engineering or related field or equivalent experience.


The hiring range for this position in California is $112,600-$151,000 per year based on a 40 hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.


關於 Walt Disney Animation Studios:

將精湛的藝術和故事與突破性技術融合在一起,Walt Disney Animation Studios 是由一位電影製作人驅動的動畫工作室,負責創作一些最受歡迎的電影。從 1937 年第一部全動畫故事片 Snow White and the Seven Dwarfs,到 2023 年 11 月上映的第 62 部動畫故事片 Wish,Disney Animation 將源源不絕的創新與創意延續傳承。這個動畫工作室的不朽創作包括 Pinocchio、Sleeping Beauty、The Jungle Book、The Little Mermaid、The Lion King、Frozen、Big Hero 6、Zootopia 以及 Encanto。

關於 The Walt Disney Company:

Walt Disney Company 連同其子公司和聯營公司,是領先的多元化國際家庭娛樂和媒體企業,其業務主要涉及三個範疇:Disney Entertainment、ESPN 及 Disney Experiences。Disney 在 1920 年代的起步之初,只是一間卡通工作室,至今已成為娛樂界的翹楚,並昂然堅守傳承,繼續為家庭中每位成員創造世界一流的故事與體驗。Disney 的故事、人物與體驗傳遍世界每個角落,深入人心。我們在 40 多個國家/地區營運業務,僱員及演藝人員攜手協力,創造全球和當地人們都珍愛的娛樂體驗。

這個職位隸屬於 Walt Disney Pictures, 其所屬的業務部門是 Walt Disney Animation Studios

Walt Disney Pictures 是提供平等機會的僱主。申請人將獲考慮聘僱,而不分種族、膚色、宗教、性別、年齡、國籍、性取向、性別身份、殘疾、受保護退伍軍人身份或聯邦、州份或地方法律所禁止的任何其他基礎。Disney 培養商業文化,所有人的想法和決策都有助我們發展、創新、創造最好的故事,並與瞬息萬變的世界息息相關。

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